Too Much Focus On Eye Candy
As a straight up rhythm game this is mechanically flawed. The screen reaches a level of too much going on making it hard to actually see the tapping they want you to do, and the constant perspective changes make it a nightmare to get the rhythms they ask you to perform learned. Theres too much constantly changing motion and animation that you cant make out any decent feedback to your input, especially with the lines for tapping quickly where you cant even tell how much you need to do to complete that line since it isnt simply bang on the screen like crazy for the length of it but rather theres a secret number of taps we want you to do within this length and you wont know it till it just disappears. The first one was good fun, but it focused on delivering you the gameplay first and some nice visuals second. This rendition just tries to shove as much eye candy in your face first and oh theres a rhythm game to play in here somewhere came after.
PsysiX about
Groove Coaster2 Original Style